Archive | May 2014

Travelling Between Unrelated Virtual Worlds


If this is your first time visiting Metaversing, please read:

This blog is about going beyond the science fiction descriptions of the Metaverse and actually fleshing out some of the concepts, designs, and details that are useful in bringing it to life. The ideas described here are not to be interpreted as the exclusive way for the Metaverse to be designed. We’re here to put a stake in the ground. We hope to start the conversation (where it doesn’t already exist) and to move the conversation forward.


How do you navigate between unrelated virtual worlds?

Back in August 2013 when I first envisioned how I wanted a different model of the Metaverse to work, one of the fundamental questions I had was in how to glue everything together. Instead of building one large Metaverse and splitting it into pieces, as has been done before, I looked at a different solution. How do we start with a bunch of unrelated pieces of software and combine them together to form a larger Metaverse?

Images: VRChat, JanusVR, Anarchy Arcade, Minecraft

Image Sources: VRChat, JanusVR, Anarchy Arcade, Minecraft (house by PoPlioP)

Our universe starts with completely different and unconnected virtual environments, games, and virtual worlds. There are different authors, languages, graphics libraries, and more. If you wanted to create a way for players (avatars) to actually move between them, how could it be done? How would you move from JanusVR to Minecraft? How do you walk from Minecraft into VRChat? Read More…

The Insanity of the Monolithic Metaverse

Lessons from the Past and Building the Future

Image Source: Future Virtual Reality (2011)

Image Source: Future Virtual Reality (2011)

How can we help the next attempt at the Metaverse to be more successful? This article will present the idea that our attempts to directly build the large general-purpose virtual environments (“to build the Metaverse”) are, in itself, what have prevented a successful Metaverse from happening.

The Andromeda Blog warns us that virtual reality is doomed to repeat the failures of the past unless we recognize what those failures are, and start thinking in a new direction. They remind us that a popular definition of insanity is “Doing the same thing over and over again and expecting different results.” In the context of virtual reality, they’re right. We need to do something different than what has already been tried and failed.

What do people think is different this time around? “We have new technology!” “This time, we’re going to make virtual reality a platform!” “People are starting to take this seriously!” Those things are all important contributors, but are they at the heart of the problem? Only when we are able to recognize what we’re doing wrong are we able to figure out what needs to be different.

Image and quote of Albert Einstein via Andromeda Blog

Image Source: Compilation artist unknown, image via the Andromeda Blog

In previous articles, we’ve identified two easily overlooked but very substantial user needs which were neglected in previous implementations. First, there was a failure to maintain novelty (as the initial novelty decayed, large virtual worlds became boring). Second, there was a lack of utility (there was little real-world value which people obtained in virtual reality). A successful Metaverse has to continue to entertain its users. If and when that fails, it has to provide real-world value if it hopes to retain them.

What if there is another problem, more fundamental, that is baked right into the design? Read More…