Archive | Administrivia RSS for this section

Update on the Metaverse Proposal

As of my last article, I had promised to explore the interconnect, and to provide a proposal for a Metaverse implementation that is both practical and specific. I haven’t delivered on that pledge as quickly as I had hoped, but I wanted to provide an update as to the new direction it is taking and how it is progressing.

My goal has switched from writing an article which proposes a Metaverse implementation to actually working with a team of people who are interested in exploring and actually implementing an initial specification. In the past few months, I’ve made some progress towards that.

As part of that, I’ve presented the core of the design to two different technical audiences (both skilled in the area of virtual reality). Both audiences received a full disclosure of the (otherwise unpublished) mechanism for the core Metaverse design. They got the basic Metaverse v0.1a blueprint.

The first audience didn’t have much in the way of background information, so the entirety was presented in a vacuum. They were able to see that it made sense, but other than that, there wasn’t much in the way of real enthusiasm for the project. Looking back, I can’t say that I blame them.

Ahead of the presentation, the second audience actively explored a great deal of background information on the subject. This background information explained the more global issues that Metaverse implementations have faced and some of the larger problems in virtual reality (Most of this, you’ll find in some of the earlier articles here at Metaversing.)

After explaining the core technical design, not only did they quickly understand the proposal, but they actually started selling me on the design and explained how it solved some of the issues that they themselves have run into. It went far beyond anything that I had expected from the experience.

The lesson I learned from this was that providing the technical specifics in a vacuum is a horrible way to onboard people to the project. A certain library of background information is required to help people digest the design and to understand the wide-ranging value which it creates.

At this point, my effort is concentrated on the onboarding process. Primarly, it is the documentation which provides that background information, shares the vision for what we are trying to accomplish, presents the initial design, sets a very specific project as a trial run.

An early first draft was sent out to a private review audience, and based on their feedback, I’m in the process of making revisions. I hope to have a complete and second document set to send out in the next few weeks. I’m hopeful that we’ll be able to zero in on a good set of documents sooner rather than later.

So, that’s where the Metaverse proposal is at. It has taken on a more concrete form, and is inching forward quite a bit slower than I had hoped, but it hasn’t died. Far from it!

My apologies for a lack of updates up until this point, and I hope to have something more substantial to share in the near future. Thanks, everyone, for your patience.

A metaverse subreddit is now available!

I’m happy to announce that /r/metaverse is now a public subreddit which is dedicated to the discussion of metaverse issues. Do you have an article to share? A question to ask? Head on over to /r/metaverse and join the conversation.

On a more personal note, I’ve returned to my writing. I am currently drafting an article which explains Festival Blanket, an application for shared public experiences for a VR audience. Some of our previous conversations about scale and non-euclidean space end up working their way into the solution. Stay tuned!

Private Review of an Upcoming Article

As many of you know, I am working to do something more than just analyzing, commenting, and reviewing virtual world and metaverse issues. I am actually proposing a viable metaverse design.

I have an upcoming article, currently titled, “The Metaverse. Actually Explained.” It is the first article that directly advances that effort. It provides a definition of what the Metaverse is, demonstrates a whole new market for applications,¬†illustrates the real-world value the Metaverse provides, and gives us a starting point on how we actually go about implementing it.

I’m making this article available ahead of time to a limited number of people for the purpose of a private peer review. You get an early look at the article and a chance to shape where it is heading. In exchange, you agree to provide your feedback on what you see, and you promise to keep the article confidential until published. Simple as that.

I’m wanting to keep the circle somewhat limited at this time, so I’m going to restrict it to those who have at least had some sort of interaction with me as of yesterday. Twitter follower, online discussions, etc. If you’re interested, send me an email at agreeing to these terms and reminding me how I know you.

I’m looking forward to where this goes.

Publishing Articles at UploadVR

Going forward, some of my more major articles may be published through UploadVR. Articles that are published through UploadVR will appear on the Metaversing site shortly thereafter.



You may wonder what is behind this agreement. Have I decided to start writing for financial compensation? No, not at all.

From my side, this arrangement is practical. I gain access to an editor to review and enhance my work, I receive a better insight into the process of writing for a public audience, and I reach a far greater number of viewers than I would on my own website.

From their side, they gain first access to some very unique material, since most of my writing contains original research. I’m already seeing the value of this partnership, and I’d expect this arrangement to remain in place as long as it works out well for both of us.

So, this is just a heads-up. If you see some of my work promoted on UploadVR and linked to their website, that’s just fine by me. We both benefit from working together.

A Review of Earlier Articles… and a Return to Metaverse Issues

Nine months ago, I wrote my last article on the Metaverse.

It was a short piece, mostly referencing an email from Fabian Giesen, a demoscene coder (and more) who was doing some VR work at Valve as a contractor. I’ll be honest, his message was a real downer for me, and I had my own Notch moment. Why was I working towards something that, if successful, would ultimately be used just to provide value to Facebook?

Over the past nine months, a surprising number of you have told me how those early Metaverse articles had actually been very helpful to you. A few of you said that you had a Metaverse effort going, but most of you were creating multiplayer virtual environments. Thank you all for your feedback and support!

I think the moment that it all crystallized and brought me back to Metaversing was seeing the return of Valve with the HTC Vive. Suddenly, it seemed like there were possibilities once again. Thanks, Gabe. I’m looking forward to learning more about your shared entertainment universe… perhaps a non-traditional Metaverse? Read More…

A small break

You may have seen my interest security issues in articles like The Metaverse and the Virtual Home,¬† Representing unknown avatars in high traffic public spaces, and especially Griefing and the Metaverse. This isn’t by chance.

In addition to my day-to-day job, I am taking some graduate level computer security courses as part of my continuing education. I’ve been able to explore how these general computer security concepts apply to the Metaverse in interesting ways.

The academic year is finally coming to an end, and I need to buckle down and get some assignments turned in. I’ll be taking a week or two off to wrap those things up, and then I’ll be back to writing more articles.

I’m trying to decide if I want to talk more about the Virtual Home, or a proposal for the structure of a modern Metaverse. If I talk about a modern Metaverse, I’d probably want to lay some more groundwork first. Thoughts?

On another note, I received an old book in the mail today. $7.22 shipped. As always, I embed no referral code, and I claim no relationship to the book, author, publisher, or seller (other than having purchased the book).

Communication in the Age of Virtual Reality

Communication in the Age of Virtual Reality

I’ve only had time to skim over it today. It has fourteen different articles written by academics in the 1990s. So far, it looks pretty good. It has some good sections (communications theory, applications, immersiveness), and a few dated topics (location-based VR entertainment, cyberpunk culture).

My copy is lightly annotated by its previous owner and, actually, that’s something that I appreciate because they’ve picked out some of the good bits for me. If you can pick this one up cheap, it is probably worth adding to your library.

That’s all for today. See you again shortly.