This article is much longer than I would have liked, yet I wasn’t able to dive into each of the subtopics in as much detail as I would have hoped for. Still, it provides some foundational material for a later examination and proposal for a metaverse implementation. If you are a serious virtual world or metaverse enthusiast, this article is probably for you. The more casual reader may want to skip this article.
If you are involved in a metaverse project, you may find it referenced below. Nothing you read here should be considered a harsh criticism of any one particular approach. In most cases, these implementations are named to illustrate an example or a counter-example. This article doesn’t attempt to perform a complete review of platforms or to call winners.
Previously, we identified seven issues which hold back our current metaverse implementations. Can a metaverse actually break through all of these issues to become a major platform?
What if we build on a distributed services architecture? Should we position the desktop client as a 2D/3D content browser? What if we use open standards, or build upon a proven engine? These and other suggestions may turn out to be very good ideas, but we don’t know. We’re still trying to understand the underlying issues which are holding us back.
SPECIFIC PROBLEMS ILLUSTRATE SYSTEMIC ISSUES
Clearly, there are more problems than the original seven which were provided in the first article, but those seven create a pool from which we can look for more systemic issues. Read More…
If this is your first time visiting Metaversing, please read:
This blog is about going beyond the science fiction descriptions of the Metaverse and actually fleshing out some of the concepts, designs, and details that are useful in bringing it to life. The ideas described here are not to be interpreted as the exclusive way for the Metaverse to be designed. We’re here to put a stake in the ground. We hope to start the conversation (where it doesn’t already exist) and to move the conversation forward.
How do you navigate between unrelated virtual worlds?
Back in August 2013 when I first envisioned how I wanted a different model of the Metaverse to work, one of the fundamental questions I had was in how to glue everything together. Instead of building one large Metaverse and splitting it into pieces, as has been done before, I looked at a different solution. How do we start with a bunch of unrelated pieces of software and combine them together to form a larger Metaverse?
Our universe starts with completely different and unconnected virtual environments, games, and virtual worlds. There are different authors, languages, graphics libraries, and more. If you wanted to create a way for players (avatars) to actually move between them, how could it be done? How would you move from JanusVR to Minecraft? How do you walk from Minecraft into VRChat? Read More…