Metaversing as Prior Art

May 10th, 2014 – Lately, one modern VR patent that has received attention is a design patent on the Oculus Rift headset. I think that will change. Recently, ZeniMax’s claims that John Carmack transferred (non-patent) intellectual property to Oculus (likely in the form of trade secrets). This only seems to be the start of the problem.

This point finally hit home after I watched a presentation by Michael Abrash & Dov Katz  of Oculus VR and I generated some notes on Reddit. In the presentation, they drive one point home: they’re wanting to pour money into research. They want lots of research into all sorts of related fields, looking 5-10 years into the future.

Money? Research? We’re looking at a patent portfolio in the making.

Since I started publishing my writings from August 2013, I’ve always considered Metaversing as a way to build a body of modern prior art. I’ve never wanted to say this publicly, either for fear of sounding foolish, or for fear of escalating the problem. I think it is important.

I’ve published this under a secret URL as a time capsule. If you’re reading this, it may mean that this subject has become very relevant to a current event.

May 11th, 2014 – That didn’t take long. As I was writing my specification for the interconnection between virtual worlds, I tripped over a virtual worlds patent by IBM. This experience has further reinforced my belief that we need to build a body of prior art in the area of Metaverse design.

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