As of my last article, I had promised to explore the interconnect, and to provide a proposal for a Metaverse implementation that is both practical and specific. I haven’t delivered on that pledge as quickly as I had hoped, but I wanted to provide an update as to the new direction it is taking and how it is progressing.
My goal has switched from writing an article which proposes a Metaverse implementation to actually working with a team of people who are interested in exploring and actually implementing an initial specification. In the past few months, I’ve made some progress towards that.
As part of that, I’ve presented the core of the design to two different technical audiences (both skilled in the area of virtual reality). Both audiences received a full disclosure of the (otherwise unpublished) mechanism for the core Metaverse design. They got the basic Metaverse v0.1a blueprint.
The first audience didn’t have much in the way of background information, so the entirety was presented in a vacuum. They were able to see that it made sense, but other than that, there wasn’t much in the way of real enthusiasm for the project. Looking back, I can’t say that I blame them.
Ahead of the presentation, the second audience actively explored a great deal of background information on the subject. This background information explained the more global issues that Metaverse implementations have faced and some of the larger problems in virtual reality (Most of this, you’ll find in some of the earlier articles here at Metaversing.)
After explaining the core technical design, not only did they quickly understand the proposal, but they actually started selling me on the design and explained how it solved some of the issues that they themselves have run into. It went far beyond anything that I had expected from the experience.
The lesson I learned from this was that providing the technical specifics in a vacuum is a horrible way to onboard people to the project. A certain library of background information is required to help people digest the design and to understand the wide-ranging value which it creates.
At this point, my effort is concentrated on the onboarding process. Primarly, it is the documentation which provides that background information, shares the vision for what we are trying to accomplish, presents the initial design, sets a very specific project as a trial run.
An early first draft was sent out to a private review audience, and based on their feedback, I’m in the process of making revisions. I hope to have a complete and second document set to send out in the next few weeks. I’m hopeful that we’ll be able to zero in on a good set of documents sooner rather than later.
So, that’s where the Metaverse proposal is at. It has taken on a more concrete form, and is inching forward quite a bit slower than I had hoped, but it hasn’t died. Far from it!
My apologies for a lack of updates up until this point, and I hope to have something more substantial to share in the near future. Thanks, everyone, for your patience.
Two years ago, I restarted my effort to make sense of the Metaverse. Today I can confidently tell you that I understand what the Metaverse is in the real world, and how it actually works. You’re about to understand it, too.
- What is the Metaverse?
- What purpose does it serve?
- Where do we begin our efforts to build it?
- What new applications can we make to take advantage of it?
Have we cracked the code? See for yourself if this article delivers those answers in a meaningful way.
What is the Metaverse? The real Metaverse?
No, not the one we’ve seen portrayed in science fiction. Also not the large software project which creates connected spaces for people to design their own worlds in. Not the intellectual notion which claims the sum of all media, yet offers no direction on how to get there.
So many of us say that we want the Metaverse, yet this decades long journey has been so frustrating. For the most part, we’re able to agree on something that is so clearly illustrated, yet we’re unable to say what it really is and how to implement it. Why? Read More…
- Augmented reality
- Data Collection
- Intellectual Property
- Science Fiction
- Second Life
- Virtual home